Innovative, fun designer with over 20 years of experience, including extensive experience at Microsoft (MSN and Xbox) and The Walt Disney Company. Specializing in User Experience Design, Information Architecture, Visual Design, and Social Media. Experience building and leading interdisciplinary teams.
KEY SKILLS
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User Experience Design
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Information Architecture
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Interaction Design
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Site Mapping
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Visual Design
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Art Direction
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Social Media
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Leadership
BA, Mills College - Oakland, CA 1995
Master of Library and Information Science (MLIS) Student at UNCG.
Expected degree date 2026.
FREELANCE CREATIVE DIRECTOR • 2010 - PRESENT
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Freelance Design: Designed custom solutions for clients from concept to delivery
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Caregiver: I have taken time off full-time work to live with and help care for my mother through significant health challenges
ADVANCED INTERACTION DESIGNER • MASSIMO CORPORATION • 2011
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Responsible for all Interactive Media Design
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Collaborated with multidisciplinary teams and conducted user-centered research
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Led, planned, and participated in developing media elements, user interface designs, and simulations.
SENIOR INFORMATION ARCHITECT • THE WALT DISNEY COMPANY • 2010 - 2011
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Developed Information Architecture for online products
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Built navigation flows, site maps, wireframes, and functional specifications, capturing all user interaction points within design systems
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Created business requirements by analyzing user, business, and technical needs
SENIOR INTERACTION DESIGN CONSULTANT • MYSPACE • 2010
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Created use case scenarios, task flow analysis, site maps, wireframes, and User Interaction elements
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Balanced user needs based on user research with business objectives and technical feasibility.
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Communicated design recommendations to stakeholders at all levels of the organization
USER EXPERIENCE LEAD • MICROSOFT FTE - XBOX • 2008 - 2010
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Launched New Xbox Experience in 2008, providing Art Direction for the Xbox interface, xbox.com, and Windows Gaming
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Managed 20-30 concurrent design team requests per week
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Defined visual language, branding guidelines, and art styles
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Provided design direction to designers, international teams, advertising groups, and external design agencies
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Coordinated closely with the Lead Dashboard Producer to develop cohesive interfaces and designs
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Performed global product reviews
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Managed eight technical and visual designers
USER EXPERIENCE LEAD • MICROSOFT FTE – WINDOWS GAMING • 2006 - 2008
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Managed a team of 14 designers on MSN Games and MSN Games on Windows Live Messenger, Games for Windows.com, and the In and Out-Of-Game clients for Games for Windows.
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WGX included a multi-million-dollar Ad Sponsorship business for which all design originated from my team.
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Team Accessibility Expert.
DESIGN LEAD • MICROSOFT FTE – MICROSOFT CASUAL GAMES • 2005 - 2006
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Defined and directed design vision for all Microsoft Casual Games products, including the MSN Games website, MSN Games on MSN Messenger, MSN Games on Mobile, and all other properties and platforms for MCG
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Managed a team of illustrators, product designers, and production artists to deliver products that shared a common design vision and language
PRODUCT DESIGN LEAD • MICROSOFT FTE – MSN ENTERTAINMENT • 2003 - 2005
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Managed and provided creative direction to designers and web developers responsible for UX/UI design and implementation of all sponsored and non-data-driven features on suite of sites comprising MSN Entertainment
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Worked with PMs, AEs, and Biz Dev to define features
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Evangelist for best practices in user experience, design excellence, and consistency
PRODUCT DESIGNER • MICROSOFT FTE • 2000 - 2003
Designed and implemented graphics, web pages, features, interactive movies, prototypes, demos, print materials, and sitewide UI using Photoshop, Flash, Illustrator, and other software on PC and Mac.